Chakra:
Determines the users maximum amount of Chakra. Chakra is used to perform Jutsu and will deplete based on the Jutsu used. Should a user be completely depleted of Chakra, they will be unable to use Jutsu for the remainder of an encounter.
- Chakra Formulas:
Total Chakra
1.1^C
(Rounded to the nearest whole number)
C= Chakra Stat
Jutsu Chakra Cost
C= I * JM
C=Chakra Cost
I=Initial Jutsu cost (Determined by rank)
JM= Jutsu Mastery Modifier
Jutsu:
Jutsu stat has two effects. One determines how much damage your Justus do. The second determines if you can learn a Jutsu. Certain Jutsu will require a specific Jutsu level to perform.
Every ten points of Jutsu will add 1 DMG to Chakra Based Attacks.Strength:
This determines how much damage your basic hits will do. This includes with your fists and with weapons. (Though there may be a weapon DMG modifier)
Every ten points of Strength will add 1 DMG to Physical AttacksSpeed:
Determines how fast you are. The speed of a melee attack is equal to your speed. (Distance being 1 for melee attacks) This also determines if you can dodge attacks. The algorithm below is used to solve any debates on dodging. Movement speed is determined by speed as well. As a default, all characters are able to move 40 yards in 5 seconds with 0 Speed.
For every ten points added to speed, the users 40 Yard Dash time will drop by .2 Seconds- Dodge Formula:
S÷1.5>AS÷D
S= Speed Stat
AS= Attack/Jutsu Speed
D= Distance (Yards/Meters)
Sense:
Determines how easily you can sense other characters. This allows you to focus on characters in your basic vicinity. With this skill, you can notice the presence of things around you without having to see them.
Every point of Sense will add one foot to the users Sense Range[/b]